I've gotten into plenty of shooters over the years, but they've never quite scratched my Quake 3 itch (perhaps because I never again had vast amounts of free time to eat pizza and play all day). And being able to sneak up on a camping sniper by throwing a portal behind them is always satisfying. A chase through a corridor could easily get wild as you jump between multiple portals. All of a sudden, walls high up on the map could give you a vantage point to snipe oblivious foes. Splitgate's subtle complexity is what makes it addictive. If you can sneak up on an enemy with portals, they can do the same to you. And of course, it goes the other way too. Being able to strategically use portals is just as important as being a crack shot who's memorized every map. But in practice it fundamentally changes how they work. That may seem like a small, even quaint, addition to the world of 4v4 online shooters.
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